Friday, 14 October 2011

Practise on a plank of wood

Okay now today we have been practising with a plank of wood on 3DS Max, what I have done is made a thin rectangle with a cube and put the height segments on four. I then converted it into polygons. I then extruded the top and the third section. Then I used bevel to smooth out and bring out the extruded areas. I then added a texture which I used my molten rock on the plank. I finally added omni light to the image. If the textures were looking a bit blurry then I would end up taking it apart with the UVW maps. Here are screenshots of my work. Also the top screenshot is me putting a wall on a floor.




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