Now I have made a pile of bricks that will be viewed in my final project. This will be for the old houses where they are falling apart. Here is a printscreen of my work.
Friday, 21 October 2011
Practise
Here are some more stuff I have done, this is just me practising. I have made a quick tunnel in this piece. Then I just slapped on the stone texture. Here is a screenshot.
Next I have done a simple three house street view of houses with a simple background. I haven't added doors or windows to this one yet but here is a screenshot.
Egypt
Here is some practise that I have done with 3DS Max. I have decided to try and make a simple piece of Egypt. I have made a plain with some pyramids and slapped on the sand texture on them. Here is a screenshot.
Lamp Post
Another thing I have done is a lamp post. Here I have made a cylinder, then I beveled the cylinder and extruded the circle in the centre. Next i curved the top of the cylinder and extruded again and finally i curved it again. Here is my lamp post with light.
3dS Max Line Lathe method.
Friday, 14 October 2011
WINDOW!
Next we have made a window, first of all I made two blocks, one thin for the frame, and one for the cut out, I then put the cut out block in the frame block. I then went onto compound objects and clicked on boolean. I finally pressed operand B, which cut it out. Here is the frame.
I then made the glass, I used a thin cube. which i entered material editor, I then increased the specular level and the glossiness. I then added colour onto self illumination which is a light blue and severely lowered the opacity. I finally put the glass in the frame, here is my result.
I then made the glass, I used a thin cube. which i entered material editor, I then increased the specular level and the glossiness. I then added colour onto self illumination which is a light blue and severely lowered the opacity. I finally put the glass in the frame, here is my result.
Practise on a plank of wood
Okay now today we have been practising with a plank of wood on 3DS Max, what I have done is made a thin rectangle with a cube and put the height segments on four. I then converted it into polygons. I then extruded the top and the third section. Then I used bevel to smooth out and bring out the extruded areas. I then added a texture which I used my molten rock on the plank. I finally added omni light to the image. If the textures were looking a bit blurry then I would end up taking it apart with the UVW maps. Here are screenshots of my work. Also the top screenshot is me putting a wall on a floor.
Wednesday, 5 October 2011
3D Crate
Now here is a crate I have done a few weeks ago. I made the crate's texture with google images and alot of the work was done through extruding a cube on 3DS Max.
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