Friday, 21 October 2011

Brick pile

Now I have made a pile of bricks that will be viewed in my final project. This will be for the old houses where they are falling apart. Here is a printscreen of my work.



Practise

Here are some more stuff I have done, this is just me practising. I have made a quick tunnel in this piece. Then I just slapped on the stone texture. Here is a screenshot.



Next I have done a simple three house street view of houses with a simple background. I haven't added doors or windows to this one yet but here is a screenshot.

Egypt

Here is some practise that I have done with 3DS Max. I have decided to try and make a simple piece of Egypt. I have made a plain with some pyramids and slapped on the sand texture on them. Here is a screenshot.



Lamp Post

Another thing I have done is a lamp post. Here I have made a cylinder, then I beveled the cylinder and extruded the circle in the centre. Next i curved the top of the cylinder and extruded again and finally i curved it again. Here is my lamp post with light.


3dS Max Line Lathe method.

Okay today we have practised with the line lathe method. First of call we select line and make a rough, half an image line. Then click on modify and select Lathe. Change the segments to change the image. Mine turned out to be the triforce. Here is a screenshot.






















Friday, 14 October 2011

WINDOW!

Next we have made a window, first of all I made two blocks, one thin for the frame, and one for the cut out, I then put the cut out block in the frame block. I then went onto compound objects and clicked on boolean. I finally pressed operand B, which cut it out. Here is the frame.












I then made the glass, I used a thin cube. which i entered material editor, I then increased the specular level and the glossiness. I then added colour onto self illumination which is a light blue and severely lowered the opacity. I finally put the glass in the frame, here is my result.


Now I have added a texture to my window, I have added... GRASS!

Practise on a plank of wood

Okay now today we have been practising with a plank of wood on 3DS Max, what I have done is made a thin rectangle with a cube and put the height segments on four. I then converted it into polygons. I then extruded the top and the third section. Then I used bevel to smooth out and bring out the extruded areas. I then added a texture which I used my molten rock on the plank. I finally added omni light to the image. If the textures were looking a bit blurry then I would end up taking it apart with the UVW maps. Here are screenshots of my work. Also the top screenshot is me putting a wall on a floor.




Wednesday, 5 October 2011

3D Crate

Now here is a crate I have done a few weeks ago. I made the crate's texture with google images and alot of the work was done through extruding a cube on 3DS Max.